Worked as Principal Character Artist and contributed to worldbuilding on a canceled project set in a Walking Dead universe.
Kar is a concept for one of the leaders of the Melek Raiders. This iteration explores him with ritual warpaint and a psychologically unstable presence. He is written as a semi-transitioned transgender individual, and this aspect of his identity subtly informs parts of his physical design, silhouette, and personal symbolism without defining him entirely.
His gear is survival, driven, built from scavenged materials, while the symbolic tattoos across his torso hint at a fragmented past and unresolved emotional trauma. The worn leather harness, primitive elements, and aged textures ground him in a harsh, resource-starved world. The doll prop adds an unsettling narrative layer, suggesting broken attachments and mental instability