DEATH DARKSIDERS 2 (B&H PROJECT) GAME OPTIMISATION

I pushed a bit more, done retopo and bake, I was trying to replicate the texture and overall feel with basic textures, but all I can do is awe on shader properties on the original game. So, i made two 2k texture sets, one for the basic unchangeable body, and the second one for hair and armor and gear, because I am planning to do some of my own armor designs on this awesome dude.

Played in Marmoset with double inverted black model,inflated by 3% and creating a borderlands toon effect

Played in Marmoset with double inverted black model,inflated by 3% and creating a borderlands toon effect

no effect and basic body

no effect and basic body

used enviroment from the net,for overal look and composition

used enviroment from the net,for overal look and composition

Mixamo riged and add some dynamics to the model

Mixamo riged and add some dynamics to the model

Mixamo riged and add some dynamics to the model

Mixamo riged and add some dynamics to the model

I have left more space on each of the texture if i decide to add something more on it,so far i am satisfied with result we shall see later

I have left more space on each of the texture if i decide to add something more on it,so far i am satisfied with result we shall see later

Keyshot renders

Keyshot renders